Gamification and Customer Experience in the Hospitality Industry
dc.contributor.author | Abiola-Oke, Elizabeth | |
dc.date.accessioned | 2022-03-29T11:04:28Z | |
dc.date.available | 2022-03-29T11:04:28Z | |
dc.date.issued | 2020-12-31 | |
dc.description.abstract | The application of gaming techniques and its measurement have engendered many discussions. Premised on the gamification dimensions of loyalty programs, advertising, and promotions, and creating or developing new services, this study examines the effect of the dimensions of gamification on the elements of customers' experience in the Hospitality industry. Utilising the survey research design and two-stage sampling technique, 700 customers of hotels and restaurants were sampled in the Nigerian Hospitality sector. The multivariate analysis was used in data analysis. The results reveal that gamification significantly affects customers' experience. The findings showed that creating new services is the most significant measure of gamification affecting customers' experience. The study also established that loyalty programmes, advertising, and promotion, and creating new services as dimensions of gamification are drivers of customers' experience. Firms in the service sector should pay attention to the issue of gamification in order to create a better customer experience, which could sustain competitiveness in the long-run. The study recommends that gamification strategies should be utilized in the hospitality industry. Emphases should be placed on making sure the customers' have peace of mind while patronizing the hospitality and tourism industry. The study contributes to the literature on the utilization of gamification in the Hospitality industry. The study analyzed the interaction between gamified services and customers' experience by utilizing each element of gamification separately. | en_US |
dc.identifier.issn | ISSN 1804-5650 | |
dc.identifier.uri | https://doi.org/10.29036/jots.v11i21.165 | |
dc.identifier.uri | http://dspace.run.edu.ng:8080/jspui/handle/123456789/2099 | |
dc.language.iso | en | en_US |
dc.relation.ispartofseries | Volume 11, No. 21; | |
dc.subject | Gamification | en_US |
dc.subject | Loyalty Programmes | en_US |
dc.subject | Advertising and Promotion | en_US |
dc.subject | Customer's Experience | en_US |
dc.subject | Hospitality | en_US |
dc.title | Gamification and Customer Experience in the Hospitality Industry | en_US |
dc.type | Article | en_US |