Gamification and Customers Experience in the Hospitality Industry

dc.contributor.authorWorimegbe, Temitope
dc.date.accessioned2022-04-27T17:27:31Z
dc.date.available2022-04-27T17:27:31Z
dc.date.issued2020
dc.description.abstractThe application of gaming techniques and its measurement have engendered many discussions. Premised on the gamification dimensions of loyalty programs, advertising, and promotions, and creating or developing new services, this study examines the effect of the dimensions of gamification on the elements of customers' experience in the Hospitality industry. Utilising the survey research design and two-stage sampling technique, 700 customers of hotels and restaurants were sampled in the Nigerian Hospitality sector. The multivariate analysis was used in data analysis. The results reveal that gamification significantly affects customers' experience. The findings showed that creating new services is the most significant measure of gamification affecting customers' experience. The study also established that loyalty programmes, advertising, and promotion, and creating new services as dimensions of gamification are drivers of customers' experience. Firms in the service sector should pay attention to the issue of gamification in order to create a better customer experience, which could sustain competitiveness in the long-run. The study recommends that gamification strategies should be utilized in the hospitality industry. Emphases should be placed on making sure the customers' have peace of mind while patronizing the hospitality and tourism industry. The study contributes to the literature on the utilization of gamification in the Hospitality industry. The study analyzed the interaction between gamified services and customers' experience by utilizing each element of gamification separatelyen_US
dc.identifier.citationWorimegbe , P.M., Worimegbe, T.M., Abiola-Oke, E. (2020). Gamification and Customers Experience in the Hospitality Industry. Journal of Tourism and Services, 21(11), 71-87. doi:10.29036/jots.v11i21.165en_US
dc.identifier.urihttp://dspace.run.edu.ng:8080/jspui/handle/123456789/2478
dc.language.isoenen_US
dc.publisherJournal of Tourism and Servicesen_US
dc.subjectGamificationen_US
dc.subjectLoyalty Programmesen_US
dc.subjectAdvertising and Promotionen_US
dc.subjectCustomers' Experienceen_US
dc.subjectHospitalityen_US
dc.titleGamification and Customers Experience in the Hospitality Industryen_US
dc.typeArticleen_US
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
165.pdf
Size:
443.44 KB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description: